Laying and doing activities with friends is fun. Many nights, it can involve watching a television show; other nights drinking beer and playing a few drinking games —
sometimes both. This past week I enjoyed something I didn't think I would. I played a round of Dungeons and Dragons.To sum it up, it was all made-up. Nothing really happened. It was a conversations of what-ifs and quite a bit of beer.
The first play session was spurred by a gift. I went out to my local comic book stores and got a D&D starter set
— a few pre-generated characters and a campaign (or the story you play) and a set of dice. I gave my roommate this starter set for his birthday as an early gift and a few days later we got two other friends to come join and play (thank goodness they have played before; it made it slightly easier).
The characters were thus, I was a small halfling (like a 4' ft. tall human) rogue, one friend was a tall elven wizard and my roommate was a slightly-above-average human fighter. Our fourth friend was our game master — the one who decides pretty much everything and sets up all the scenarios. Everything was already made from this starter kit: the backstory that fit the campaign, personalities of the characters, etc.
For some reason, the wizard player character wasn't so good at talking with other people. A bit of an odd one. So naturally, every time he would talk to a character to intimidate, interrogate or just chit-chat he kept failing. We other two in the party agreed that the wizard was just awkward and kept coming up with other traits for him — like he never looks at you in the eyes, he stares at your mouth or off in the distance when talking to you.
This came into play later too, we ended up at this bar where the elven wizard naturally, doesn't drink any beer so he's sipping on his water. Turns out this water was this ridiculously fancy spring water that cost more than what we could collectively pay for. The wizard tried to talk his way out of it but of course, fell flat on his face. Way to go wizard.
This was such a unique experience. As the story went on, we played more and more like the pieces of paper in front of us told us to. I cared more about portraying something truer to this character than injecting my own goals — which in a world of make-believe, is pretty cool. I may have tried once or twice to knock out my roommate to just carry him around...which could have happened if I rolled better.
After this one play session of about five hours from start to finish, we all were knocked unconscious and decided that was that. Our pre-generated characters gave us some insight into the game and my roommate and I wanted more. It was fun riffing off each other and actually just thinking and doing something. Just roll for it.
Highly recommend, 20/20.