Games As Art: "Silent Hill 2" And Level Design | The Odyssey Online
Start writing a post
Entertainment

Games As Art: "Silent Hill 2" And Level Design

Subversion, expectation and horrifying monsters.

870
Games As Art: "Silent Hill 2" And Level Design
Vignette2

Warning: The analysis of the following game does contain disturbing imagery taken from the game itself. While not explicitly inappropriate, reader discretion is advised.

One of the key aspects of video games that make them so effective in the horror genre is their ability to immerse the player within the fictional world of a game. While the player interacts with the artificial space, he or she is drawn into the fantasy, making him or her more subject to scares. Yet for as frightening as it is, the real brilliance of "Silent Hill 2" doesn’t merely stem from how frightening it is.

Well, it’s a good thing I didn’t plan on sleeping ever again.

What gives "Silent Hill 2" its psychological edge as a horror game is its utilization of expectation and subversion. Horror, much like comedy, is based on the subversion of expectation. When something fails to match up nicely with our expectations, we are left with the unsettling space between, the uncanny. "Silent Hill 2" thrives on this unbalance, and by keeping the player constantly on-edge between the expectation and the reality of a thing, the horror of the game is made prominent.

For example, scary things that go bump in the dark aren’t usually so geometric.

The level design provides us with a wonderful example. All of the locations throughout the game are based on orderly structures, like apartments or hospitals. They follow a general logic in terms of layout. However, the player is unable to access many of the rooms on a floor, frequently reducing the apparent order to a functionally asymmetric mess.

Pictured: One of the maps from Silent Hill 2.

Of course, things don't stop there. The internal logic of each room is often off-putting. Furniture-less apartments, artificial walls, and secret passages all defy the orderly structure of a location promised by the initial blueprints you pick up in an area. What naturally develops from this gradual deconstruction of order is a slow descent into paranoia and fear. Any new area in "Silent Hill 2" initially promises order and coherence; however, this idea is quickly stripped away to reveal a far more confusing and upsetting reality.

And also low property values.

On that note, let’s talk about the act of descending in the game. The game starts with the main character, James Sunderland, overlooking the entire town of Silent Hill. This frames our expectations for the journey ahead. As James descends into the town, he descends into his own psyche. A strangle disproportionate amount of time in "Silent Hill 2" is spent going down. From the long initial trek into the town from James’s parked car to the seemingly endless stairway hidden away in the Silent Hill Historical Society, James is constantly moving in a downward direction.

Pack a lunch; you’ll be walking for a while.

The significance of the constant descent and the internally inconsistent environments is two-fold. On one level, it ties directly into the "Silent Hill 2" narrative (which is far too clever for me to spoil here); suffice it to say, there’s a reason we’re trekking ever deeper in the dark recesses of James Sunderland’s guilt-ridden mind. The other reason for this structure is, once again, the subversion of expectation. The amount of time spent descending is, from a purely logical standpoint, impossible. Multiple times in the game, James should have no point lower to descend to, and yet, in the surreal world of "Silent Hill," such a descent is entirely possible.

Yay.

While "Silent Hill 2" was remastered for the Xbox 360 and PS3 in The Silent Hill HD Collection, I’d recommend picking up a copy for the PS2 or the original Xbox. (Be warned: prices can be a bit high.) The game is rated M for Mature.
Report this Content
This article has not been reviewed by Odyssey HQ and solely reflects the ideas and opinions of the creator.
Entertainment

15 Times Michael Scott's Life Was Worse Than Your Life

Because have you ever had to endure grilling your foot on a George Foreman?

1485
Michael Scott
NBC

Most of the time, the world's (self-proclaimed) greatest boss is just that, the greatest. I mean, come on, he's Michael Freakin' Scott after all! But every once in a while, his life hits a bit of a speed bump. (or he actually hits Meredith...) So if you personally are struggling through a hard time, you know what they say: misery loves company! Here are 15 times Michael Scott's life was worse than your life:

Keep Reading...Show less
Featured

12 Midnight NYE: Fun Ideas!

This isn't just for the single Pringles out there either, folks

16322
Friends celebrating the New Years!
StableDiffusion

When the clock strikes twelve midnight on New Year's Eve, do you ever find yourself lost regarding what to do during that big moment? It's a very important moment. It is the first moment of the New Year, doesn't it seem like you should be doing something grand, something meaningful, something spontaneous? Sure, many decide to spend the moment on the lips of another, but what good is that? Take a look at these other suggestions on how to ring in the New Year that are much more spectacular and exciting than a simple little kiss.

Keep Reading...Show less
piano
Digital Trends

I am very serious about the Christmas season. It's one of my favorite things, and I love it all from gift-giving to baking to the decorations, but I especially love Christmas music. Here are 11 songs you should consider adding to your Christmas playlists.

Keep Reading...Show less
campus
CampusExplorer

New year, new semester, not the same old thing. This semester will be a semester to redeem all the mistakes made in the previous five months.

1. I will wake up (sorta) on time for class.

Let's face it, last semester you woke up with enough time to brush your teeth and get to class and even then you were about 10 minutes late and rollin' in with some pretty unfortunate bed head. This semester we will set our alarms, wake up with time to get ready, and get to class on time!

Keep Reading...Show less
Student Life

The 5 Painfully True Stages Of Camping Out At The Library

For those long nights that turn into mornings when the struggle is real.

3421
woman reading a book while sitting on black leather 3-seat couch
Photo by Seven Shooter on Unsplash

And so it begins.

1. Walk in motivated and ready to rock

Camping out at the library is not for the faint of heart. You need to go in as a warrior. You usually have brought supplies (laptop, chargers, and textbooks) and sustenance (water, snacks, and blanket/sweatpants) since the battle will be for an undetermined length of time. Perhaps it is one assignment or perhaps it's four. You are motivated and prepared; you don’t doubt the assignment(s) will take time, but you know it couldn’t be that long.

Keep Reading...Show less

Subscribe to Our Newsletter

Facebook Comments