Over my teenage years, I observed a trend of thought that has seemingly died down as of late: the belief that a game could one day “kill” World of Warcraft by causing a massive amount of its player base to leave and play this new game. However, every time the “WoW killer” would come out, its player base would peak before slowly declining until it itself was considered dead, leaving World of Warcraft to continue it domination of the Massive Multiplayer Online game genre.
I do not say this to discredit the many games that have tried to overthrow World of Warcraft. However, I think that we have all failed to ask a fundamental question: Do the players of World of Warcraft want a new game?
While I have little experience with MMO’s, my experience with video games, particularly with The Elder Scrolls V: Skyrim has told me no. From when I purchased it 2011 until I traded-in my Xbox 360 in 2015, I had little to no desire to play any other game. I simply fell in love and wanted nothing more than to keep playing every day of the week. While I did purchase other games during that time, I would consistently return to Skyrim as my go-to game.
Based on my experience, I would conclude that the failures of the "WoW killers" was due in large part to the fact that many of World of Warcraft's players simply did not want a different game. My best guess is that they have simply found a game they love and have become devoted to it, which is something I can completely understand.