Donald Trump is meeting with video game executives this week to discuss gun violence in America. But why are video games being blamed for gun violence? It seems video games in America have found a surprising opponent in Trump’s closest lobby, the NRA.
The staunchly positioned gun lobby has set video games in their sights to scapegoat recent gun violence. It is surprising considering how pro-gun the video game market seems to be, but the NRA has been known for their blame shifting tactics in recent years.
The video game industry makes $23 billion a year, and a large portion of these games are violent or militaristic in nature. The reason for this being that violence and militarism both transcend borders and cultural differences. But does this make people violent in real life?
There is little evidence that suggests that the NRA is correct in assuming that people who play video games are any more violent than people that don’t.
Sut Jhally, a communications professor at the University of Massachusetts Amherst, explained in the documentary “Joystick Warriors” that video games, and more broadly all media violence are only a single factor in a larger cycle of violent influencers.
So are the NRA’s claims about video game violence causing mass shootings valid? Yes. But only to a degree.
There are several other factors playing into the lives of these mass shooters that are often larger than any sort of video game. Things like family violence, neglect, peer pressure, and bullying, to name a few all factor in very heavily in the recent shooters that have been interviewed and studied.
NRA head Wayne LaPierre is correct that there is an industry in this country that sells violence, but this industry is not solely responsible for the tragic actions of so many shooters in America.