Game Soundtrack Analysis (Part 1) | The Odyssey Online
Start writing a post
Entertainment

Game Soundtrack Analysis (Part 1)

Music has the ability to pull a game together or rip it apart.

31
Game Soundtrack Analysis (Part 1)
Dinosaur Polo Club

In a new series, I have decided that part of my reviews will be addressing game audio in addition to soundtracks and album reviews. Game Audio is a crucial part to any video game. Yes, some games may not have an abundant amount of audio but what is implemented (hopefully in a good way) adds more than we sometimes recognize.

For my first review I am going to look at a game that I have seen emerge from its first beta and continued to follow. I got the game when there was no audio, and just a basic strategy simulation. It was fun and entertaining but it became dull because there was zero sound (I still liked it though). Months later, the sound had been implemented and the merriment of sound design and music was one. I like to think of all sound as having musical traits and vice versa. The more you listen, the more the barriers fall as to what is "noise." These elements for me personally give the game it's all. It is the icing on the cake to say the least.

Today the game audio I will be reviewing is from the game, Mini Metro. The game was developed by Dinosaur Polo Club and the music was done by Disasterpeace, aka Rich Vreeland.

The game is pretty straight forward. I will describe it briefly. The player is presented with maps of cities and your job is to build subway/metro routes from stations that pop up over time. As each level progresses the map gets larger and more stations need to be connected. Each station is meant to house a particular traveler and if they do not get to the correct station the one they're in overcrowds and you lose.

What took this game above and beyond was the audio implementation. (Trust me, I love the layout and overall aesthetic too!) Besides from having expected train and passenger sounds, the music is generated in real time with input from the user. I really enjoy games that do this. It involves taking a technique like vertical layering/mixing, and then adding a set of random variables.

It seems that each area has it's own harmonic, melodic and rhythmic patterns but that each time you play, move a route, or a station is created, the order is shifted or an element is transitioned. I can only imagine what this would look like if it was sketched in FMOD. I am sure Rich used a different implementation software to make the music more fluid in an almost sound design way ( I have nothing against FMOD, but this piece I feel would not float well in there.)

Overall, the implementation in this game allows for a different soundtrack every time the game is played. Yes there a finite set of possibilities for how these sounds can be played but you would have to play this game for millions of hours before exhausting each one. Each passenger and station and train line add an element to an evolving sound track. This is great because it keeps the music fresh for each play through and one is not stuck hearing a theme repeat and loop over and over.

I also enjoy the fact that the tempo ramps up and down with the fast play button. The music is ambient/electronic/minimalistic in style but it creates a beautiful contrast to the often hectic and stressful gameplay that one may encounter. Essentially you are always against the clock and threat of overcrowding a station. You must create a network that moves passengers quickly and effectively. The audio is a major character in this as it is both enhancing this fast pace top-view of a transit map, but sonically it is keeping you focused and calm.

Overall I really enjoy this game, and the audio that goes with it. Future game and audio designers can learn a lot from this game. I hope to see more game music done in this style.


Game Soundtrack of the Week

(You need to actually play the game to experience the full quality of the music)



Report this Content
This article has not been reviewed by Odyssey HQ and solely reflects the ideas and opinions of the creator.
Gilmore Girls
Hypable

In honor of Mother’s Day, I have been thinking of all the things my mom does for my family and me. Although I couldn’t write nearly all of them, here are a few things that moms do for us.

They find that shirt that’s right in front of you, but just you can’t seem to find.

Keep Reading...Show less
Relationships

10 Reasons To Thank Your Best Friend

Take the time to thank that one friend in your life you will never let go of.

201
Thank You on wooden blocks

1. Thank you for being the one I can always count on to be honest.

A true friend will tell you if the shirt is ugly, or at least ask to borrow it and "accidentally" burn it.

2. Thank you for accepting me for who I am.

A best friend will love you regardless of the stale french fries you left on the floor of your car, or when you had lice in 8th grade and no one wanted to talk to you.

Keep Reading...Show less
sick student
StableDiffusion

Everybody gets sick once in a while, but getting sick while in college is the absolute worst. You're away from home and your mom who can take care of you and all you really want to do is just be in your own bed. You feel like you will have never-ending classwork to catch up on if you miss class, so you end up going sick and then it just takes longer to get better. Being sick in college is really tough and definitely not a fun experience. Here are the 15 stages that everyone ends up going through when they are sick at college.

Keep Reading...Show less
kid
Janko Ferlic
Do as I say, not as I do.

Your eyes widen in horror as you stare at your phone. Beads of sweat begin to saturate your palm as your fingers tremble in fear. The illuminated screen reads, "Missed Call: Mom."

Growing up with strict parents, you learn that a few things go unsaid. Manners are everything. Never talk back. Do as you're told without question. Most importantly, you develop a system and catch on to these quirks that strict parents have so that you can play their game and do what you want.

Keep Reading...Show less
friends
tv.com

"Friends" maybe didn’t have everything right or realistic all the time, but they did have enough episodes to create countless reaction GIFs and enough awesomeness to create, well, the legacy they did. Something else that is timeless, a little rough, but memorable? Living away from the comforts of home. Whether you have an apartment, a dorm, your first house, or some sort of residence that is not the house you grew up in, I’m sure you can relate to most of these!

Keep Reading...Show less

Subscribe to Our Newsletter

Facebook Comments