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Five Nights at Freddy's: Sister Location

The New, The Hype, And The Darkess

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Five Nights at Freddy's: Sister Location
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So, Scott Cawthon has released Five Nights at Freddy’s: Sister Location. Fans of FNaF have been waiting quite impatiently for its release. I think we’ve gotten quite comfortable with Cawthon releasing games significantly earlier than the release date, so it was actually relatively surprising when Cawthon stuck to his word and released the game on time.

After plenty of teasing the game, then trolling the cancellation and delay of the game, Cawthon released the game just when he said he would. People have been excited for this game for a long time. This being said, does the game actually live up to the hype that it has caused?

This is where the community is split. Some say that Scott really outdid himself with this one, taking a wonderful twist away from the original games. Others cite that the extreme difference from the other games caused it to crash and burn. Now, I can see how some people would be disappointed about this change. I, for one, hate when things change from how they have always been, but I must say that I love this game.

No, I have not played it for myself; I barely played the first game. So I am not one to speak on the difficulty of the nights, as many people complain about. However, I find, by watching play-throughs of the game that the game is well beyond what I had expected. It changes everything. No longer are you stuck in a chair checking cameras and closing doors. You’re moving through vent shafts, forced to cross the paths of the killer animatronics, using different mechanics to keep yourself alive.

I won’t be spoiling any of the surprises of this game in this article, but know that it is dark. This is true to Cawthon’s style with FNaF games. But when I say this game is dark, I mean dark. So dark, I think, that Cawthon had to introduce elements of comedy into the game to lighten it, even a little. I don’t think I could have made it through the videos of the game without those elements to laugh off my nervousness. Some people claim that this makes the game less terrifying, but I would disagree.

These robots talk. No, that alone is not dark, but it is still terrifying, especially if you have automatonophobia. Robots. Are. Freaky. And they certainly should not be talking. OR KNOW EXACTLY WHAT IS HAPPENING AROUND THEM! There is no reason that Ballora should know that you’re in the room with her AND TALK ABOUT IT! These robots can think. And they want to kill. If that doesn’t give you chills, then I find you to be pretty disturbing. Sorry, but that’s just not okay.

In Sister Location, you’re a technician for the animatronics. Your job is to make sure that they are in working order. You do this through various tasks. While you do this, you have two guides. One tells you what to do and how to do it. The other is an animatronic: Circus Baby, more commonly known as Baby.

The question is: who do you trust? From previous experience, fans know that these animatronics want you dead. Who is Baby? Who is HandyUnit? WHAT IS SAFE? And… Where are those technicians mentioned in Night 5… OH DEAR LORD, NO! If this game wasn’t dark before, it certainly takes a twist at night 5. I cannot stress that this game is NOT FOR CHILDREN! Geez. That should be obvious.

However, if you’re into dark or spooky things, this game and the other games of the Five Nights at Freddy’s franchise might just be right up your alley. Go check this game out. Give it a fair shot, fans of original FNaF, keeping in mind that Scott Cawthon wanted to try something different. Don’t trash the game just because it differs from the original; the series needed a change. I am curious about any new lore coming from this game and hope to see more games for the Sister Location storyline, should Scott decide that the game should continue.

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This article has not been reviewed by Odyssey HQ and solely reflects the ideas and opinions of the creator.
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