The Evolution Of Pokémon’s Inclusivity | The Odyssey Online
Start writing a post
Entertainment

The Evolution Of Pokémon’s Inclusivity

"To enrich both the real world and the virtual world with Pokémon characters." – The Pokémon Company

167
The Evolution Of Pokémon’s Inclusivity

Since its blockbuster beginnings in 1996, Pokémon has cemented itself as one of the most influential franchises of the contemporary era. With a variety of platforms from the video games to the anime to the trading card game (and so much more), the growth potential of the franchise is uncapped. As seen with the release of Pokémon Go in 2016, its power and influence is ever-present. The last time The Pokémon Company published their earnings on their website was in May 2019 with its estimated total revenue as $95 billion. Irrefutably, Pokémon will continue to be a defining media company as time progresses.

An integral concept explored in the game is evolution. While not necessarily adhering to the biological definition, it does implement the concept in a sensible way: as things gain experience and grow, they change. Analogously, as a fan since childhood, I think Pokémon has grown tremendously and thus evolved to adapt to its worldwide presence. Specifically, I want to talk about the main series games and how they have diversified over time.

https://www.flickr.com/photos/59263516@N08/15219078503

As mentioned earlier, the first games (Red, Green, Blue, Yellow) were released from 1996-1998; they are based on the Kanto region of Japan with only one playable character option. The following generation (Gold, Silver, Crystal) was released from 1999-2000; they are based off the Kansai region of Japan and include the option of choosing one's gender as male or female. The third generation (Ruby, Sapphire, Emerald) is based off Kyūshū and the fourth generation (Diamond, Pearl, Platinum) is based off Hokkaido. These two generations also included remakes of previous games with similar mechanics.

Fast-forward beyond these two great generations and we arrive at generation five (Black and White (2010), Black 2 and White 2 (2012)). These were the first main series games based on someplace outside of Japan with the region echoing the United States. The following year, generation six (X and Y) was released with a region based on France. These games are highly reflective of Parisian fashion culture through the addition of customization options to character clothing and hair. Moreover, this generation allowed trainers to change their skin tone and eye color. Notably, a remake of the third generation games was released in 2014 that lacked these updated mechanics.

The seventh generation (Sun and Moon (2016), Ultra Sun and Ultra Moon (2017)) based on Hawaii adheres to similar mechanics, while also ditching asking your gender and rather having you pick a character profile that you like and want to be reflective of you. 2018 saw the release of another Kanto remake where the character is similarly asked "What do you look like?" Lastly, the 2019 eighth generation United Kingdom-based games offers a culmination of the customization mechanics previously mentioned and then some. The key points to be noted from this rough summary of initial game basics is that the option of gender choice was implemented and updated to not presume anyone's gender, rather allow players to identify who they want to play as; the addition of various customization options to mirror a wider range of people; as well as the development that main series games have expanded beyond Japan to represent a variety of cultures and people.

It is imperative to mention that the preceding only considers how the character can customize their personal trainer in the main series games. The sheer number of NPC diversity regarding gender, age, skin color in the games cannot be undermined and has existed since the first generation. From having Cynthia the Sinnoh region champion to an implied transgender trainer (Beauty Nova from X and Y), Pokémon continues to demonstrate their dedication to making the franchise an inclusive format that allows kids (and adults) to feel a sense of valid identity as well as provide a diverse character roster of role models. It is not perfect, and there are still aspects that can raise certain questions or grievances e.g. clothing and makeup are gender-restricted.

Even so, considering the growth of this game series and how it has evolved overtime, Pokémon is at the forefront of teaching kids (again, and adults) about diversity and identity given its sheer influence and presence in contemporary society. Additionally, this is only a consideration of the main series games. Pokémon's reach has significantly increased with the advent of mobile gaming, its popular anime, acclaimed trading card game, unparalleled merchandising, and beyond.

Significantly, The Pokémon Company's official website recognizes that they donate to specific organizations and charities, however they are not listed anywhere online (or are extremely hard to find). Yet, a recent notable donation The Pokémon Company International has advocated regards the George Floyd protests:

Below is a gif of the Anime's main character Ash Ketchum and his friend Kiawe that the company initially tweeted in solidarity:

There is a relevant history of promoting inclusivity as a soft power, nonetheless along with numerous other companies The Pokémon Company has taken commendable action to directly address inequality and police brutality issues in the United States. Their goal to enrich the real and virtual world with their creations is supplemented through the establishment of a place where all people can connect and enjoy this common interest; it is inclusive of all types of trainers regardless of any attributes. Anyone can Catch 'Em All.

https://www.wallpaperflare.com/person-holding-pokemon-ball-toy-macro-pokeball-human-hand-wallpaper-aoymd

Sources:

Bulbapedia, Pokémon Official Website, Wikipedia (highest-grossing media franchise)

Report this Content
This article has not been reviewed by Odyssey HQ and solely reflects the ideas and opinions of the creator.
Relationships

11 Things Summer Nannies Can Relate To

There are plenty of obstacles that come when taking care of kids, but it's a very rewarding experience.

155
11 Things Summer Nannies Can Relate To

As a college student, being a nanny over the summer is both enjoyable and challenging. Underneath the seemingly perfect trips to the pool or countless hours spent playing Monopoly are the obstacles that only nannies will understand. Trading in your valuable summer vacation in return for three months spent with a few children less than half your age may seem unappealing, but so many moments make it rewarding. For my fellow summer nannies out there, I know you can relate.

Keep Reading...Show less
girl

If it hurts now, it'll hurt again. Not because you're gullible or naive, only because you fall fast, hard, and you do it every time.

We fall each and every time with the complete and utter confidence that someone will be there to catch us. Now that person we SWORE we were never going to fall for has our hearts, and every time we see them our palms start sweating. The butterflies in our stomach start to soar and our hearts are entirely too close to bursting out of our chests.

Keep Reading...Show less
Lifestyle

10 Things Only Equestrians Understand

Yes, it IS a sport. Yes, I fall all the time. No, I do not ride in jeans with a cowgirl hat on.

647
horses
Barn Pros

Growing up I have always wanted to own a horse. My grandparents own a well known equestrian facility in Georgia, so I have been riding since I was born. A bond between a person and their horse is a bond so strong that it cannot be broken. Everywhere I went I wanted to be around horses, even forcing my family to go on trail rides during vacations. Horses have been a part of my life for as long as I can remember has taught me great responsibility, as well as 14 things that all equestrians can relate to.

Keep Reading...Show less
man wearing white top using MacBook
Photo by Tim Gouw on Unsplash

College is super hard. Between working, studying, and having a social life, it feels like a struggle to just keep afloat.

I understand. When you feel like your drowning and there's no way to stay afloat I understand that it feels like everyone else is doing just fine. I understand all the frustration, long nights in the library, and that feeling that you want to just throw in the towel. I understand that sometimes it's too hard to get out of bed because your brain is already filled with too much information to remember. I understand because I am also feeling pretty burnt out.

Keep Reading...Show less
No Matter How Challenging School Gets, You Have To Put Your Health First — A Degree Won't Mean Anything If You're Dead
Photo by JESHOOTS.COM on Unsplash

Some of the best advice I've ever received was from my social studies teacher in sophomore year of high school. He stated, "If you don't know it at midnight, you're not going to know it for the 8 a.m. exam, so get some sleep."

It's such a simple piece of advice, but it holds so much accuracy and it's something that the majority of college students need to hear and listen to. "All-nighters" are a commonality on college campuses in order to cram in studying for an exam that is typically the next day.

Keep Reading...Show less

Subscribe to Our Newsletter

Facebook Comments