Ad Astra Periclum Updates:
As the semester draws to a close we look to reorganize and get some work done over the break. I myself look to work on it as much as possible at a minimum of 8 hours a day excluding Sunday. So far i have fixed 3 bugs in the code revolving around colony management. Better skyboxes have been added to the game, and a lot of testing has been going on revolving around networking script. A current bug we have is that firewalls are blocking a lot of the server to client communications and causing a lot of issues, we are currently working on a viable solution. the implementation of the loading bar and loading circles is yet to happen however the animations for the loading screen are completed.
I plan to design a lot of buildings in Auto Cad in which to give to the artists to design in Blender in 3D. I myself am not a 3D modeler but i have had experience designing in Micro station and Auto Cad for civil engineering. Currently i am working on the colony back end scripts that would make it all come together so that players can properly mine resources and store them.
https://www.facebook.com/AdAstraPericlumOnline/?re...
http://www.georgiasouthern.edu/
http://ceit.georgiasouthern.edu/cs/
Alexander Fields,
af03848@georgiasouthern.edu,
CEO and founder of Perilous Games, Ltd